
-------------------------------------
-- 物品等級顯示 Author: M
-------------------------------------

local LibEvent = LibStub:GetLibrary("LibEvent.7000")
local LibItemGem = LibStub:GetLibrary("LibItemGem.7000")
local LibSchedule = LibStub:GetLibrary("LibSchedule.7000")
local LibItemInfo = LibStub:GetLibrary("LibItemInfo.7000")

local ARMOR = ARMOR or "Armor"
local WEAPON = WEAPON or "Weapon"
local MOUNTS = MOUNTS or "Mount"
local RELICSLOT = RELICSLOT or "Relic"
local ARTIFACT_POWER = ARTIFACT_POWER or "Artifact"
if (GetLocale():sub(1,2) == "zh") then ARTIFACT_POWER = "能量" end

--框架 #category Bag|Bank|Merchant|Trade|GuildBank|Auction|AltEquipment|PaperDoll|Loot
local function GetItemLevelFrame(self, category)
    if (not self.ItemLevelFrame) then
        local fontAdjust = GetLocale():sub(1,2) == "zh" and 0 or -3
        local anchor, w, h = self.IconBorder or self, self:GetSize()
        local ww, hh = anchor:GetSize()
        if (ww == 0 or hh == 0) then
            anchor = self.Icon or self.icon or self
            w, h = anchor:GetSize()
        else
            w, h = min(w, ww), min(h, hh)
        end
        self.ItemLevelFrame = CreateFrame("Frame", nil, self)
        self.ItemLevelFrame:SetScale(max(0.75, h<32 and h/32 or 1))
        self.ItemLevelFrame:SetFrameLevel(8)
        self.ItemLevelFrame:SetSize(w, h)
        self.ItemLevelFrame:SetPoint("CENTER", anchor, "CENTER", 0, 0)
        self.ItemLevelFrame.slotString = self.ItemLevelFrame:CreateFontString(nil, "OVERLAY")
        self.ItemLevelFrame.slotString:SetFont(STANDARD_TEXT_FONT, 10+fontAdjust, "OUTLINE")
        self.ItemLevelFrame.slotString:SetPoint("BOTTOMRIGHT", 1, 2)
        self.ItemLevelFrame.slotString:SetTextColor(1, 1, 1)
        self.ItemLevelFrame.slotString:SetJustifyH("RIGHT")
        self.ItemLevelFrame.slotString:SetWidth(30)
        self.ItemLevelFrame.slotString:SetHeight(0)
        self.ItemLevelFrame.levelString = self.ItemLevelFrame:CreateFontString(nil, "OVERLAY")
        self.ItemLevelFrame.levelString:SetFont(STANDARD_TEXT_FONT, 13+fontAdjust, "OUTLINE")
        self.ItemLevelFrame.levelString:SetPoint("TOP")
        self.ItemLevelFrame.levelString:SetTextColor(1, 0.82, 0)
        LibEvent:trigger("ITEMLEVEL_FRAME_CREATED", self.ItemLevelFrame, self)
    end
    if (TinyInspectDB and TinyInspectDB.EnableItemLevel) then
        self.ItemLevelFrame:Show()
        LibEvent:trigger("ITEMLEVEL_FRAME_SHOWN", self.ItemLevelFrame, self, category or "")
    else
        self.ItemLevelFrame:Hide()
    end
    if (category) then
        self.ItemLevelCategory = category
    end
    return self.ItemLevelFrame
end

--設置裝等文字
local function SetItemLevelString(self, text, quality, link, ilvl)
    if ilvl and ilvl~="" and ilvl > 0 and U1GetInventoryLevelColor and TinyInspectDB.ShowColoredItemLevelString then
        self:SetTextColor(U1GetInventoryLevelColor(ilvl, quality))
    elseif text and text~="" and (quality and TinyInspectDB and TinyInspectDB.ShowColoredItemLevelString) then
        local r, g, b, hex = GetItemQualityColor(quality)
        text = format("|c%s%s|r", hex, text)
    end
    --腐蚀的物品加个标记
    if (TinyInspectDB and TinyInspectDB.ShowCorruptedMark and text and text ~= "" and link and IsCorruptedItem(link)) then
        text = text .. "|cffFF3300◆|r"
    end
    self:SetText(text)
end

--設置部位文字
local function SetItemSlotString(self, class, equipSlot, link)
    local slotText = ""
    if (TinyInspectDB and TinyInspectDB.ShowItemSlotString) then
        if (equipSlot and string.find(equipSlot, "INVTYPE_")) then
            slotText = _G[equipSlot] or ""
        elseif (class == ARMOR) then
            slotText = class
        elseif (link and IsArtifactPowerItem(link)) then
            slotText = ARTIFACT_POWER
        elseif (link and IsArtifactRelicItem(link)) then
            slotText = RELICSLOT
        end
    end
    self:SetText(slotText)
end

--部分裝備無法一次讀取
local function SetItemLevelScheduled(button, ItemLevelFrame, link)
    if (not string.match(link, "item:(%d+):")) then return end
    LibSchedule:AddTask({
        identity  = link,
        elasped   = 1,
        expired   = GetTime() + 3,
        frame     = ItemLevelFrame,
        button    = button,
        onExecute = function(self)
            local count, level, _, _, quality, _, _, class, _, _, equipSlot = LibItemInfo:GetItemInfo(self.identity)
            if (count == 0) then
                SetItemLevelString(self.frame.levelString, level > 0 and level or "", quality, self.identity)
                SetItemSlotString(self.frame.slotString, class, equipSlot, link)
                self.button.OrigItemLevel = (level and level > 0) and level or ""
                self.button.OrigItemQuality = quality
                self.button.OrigItemClass = class
                self.button.OrigItemEquipSlot = equipSlot
                return true
            end
        end,
    })
end

--設置物品等級
local function SetItemLevel(self, link, category, BagID, SlotID)
    if (not self) then return end
    local frame = GetItemLevelFrame(self, category)
    if (self.OrigItemLink == link) then
        SetItemLevelString(frame.levelString, self.OrigItemLevel, self.OrigItemQuality, link, self.OrigItemLevel)
        SetItemSlotString(frame.slotString, self.OrigItemClass, self.OrigItemEquipSlot, self.OrigItemLink)
    else
        local level = ""
        local _, count, quality, class, subclass, equipSlot
        if (link and string.match(link, "item:(%d+):")) then
            if (BagID and SlotID and (category == "Bag" or category == "AltEquipment")) then
                count, level = LibItemInfo:GetContainerItemLevel(BagID, SlotID)
                local ilevel
                _, _, quality, ilevel, _, class, subclass, _, equipSlot = GetItemInfo(link)
                if level == 0 then level = ilevel end --使用离线银行的时候
            else
                count, level, _, _, quality, _, _, class, subclass, _, equipSlot = LibItemInfo:GetItemInfo(link)
            end
            --除了装备和圣物外,其它不显示装等
            if ((equipSlot and string.find(equipSlot, "INVTYPE_"))
                or (subclass and string.find(subclass, RELICSLOT))) then else
                level = ""
            end
            --坐骑还是要显示的
            if (subclass and subclass == MOUNTS) then
                class = subclass
            end
            if (count > 0) then
                SetItemLevelString(frame.levelString, "...", nil, nil, 1)
                return SetItemLevelScheduled(self, frame, link)
            else
                if (tonumber(level) == 0) then level = "" end
                SetItemLevelString(frame.levelString, level, quality, link, level)
                SetItemSlotString(frame.slotString, class, equipSlot, link)
            end
        else
            SetItemLevelString(frame.levelString, "")
            SetItemSlotString(frame.slotString)
        end
        self.OrigItemLink = link
        self.OrigItemLevel = level
        self.OrigItemQuality = quality
        self.OrigItemClass = class
        self.OrigItemEquipSlot = equipSlot
    end
end

--[[ All ]]
hooksecurefunc("SetItemButtonQuality", function(self, quality, itemIDOrLink)
    if (self.ItemLevelCategory or self.isBag) then return end
    local frame = GetItemLevelFrame(self)
    if (TinyInspectDB and not TinyInspectDB.EnableItemLevelOther) then
        return frame:Hide()
    end
    if (itemIDOrLink) then
        local link
        --Artifact
        if (IsArtifactRelicItem(itemIDOrLink) or IsArtifactPowerItem(itemIDOrLink)) then
            SetItemLevel(self)
        --QuestInfo
        elseif (self.type and self.objectType == "item") then
            if (QuestInfoFrame and QuestInfoFrame.questLog) then
                link = GetQuestLogItemLink(self.type, self:GetID())
            else
                link = GetQuestItemLink(self.type, self:GetID())
            end
            if (not link) then
                link = select(2, GetItemInfo(itemIDOrLink))
            end
            SetItemLevel(self, link)
        --EncounterJournal
        elseif (self.encounterID and self.link) then
            --link = select(7, EJ_GetLootInfoByIndex(self.index))
            --SetItemLevel(self, link or self.link)
        --EmbeddedItemTooltip
        elseif (self.Tooltip) then
            link = select(2, self.Tooltip:GetItem())
            SetItemLevel(self, link)
        end
    else
        SetItemLevelString(frame.levelString, "")
        SetItemSlotString(frame.slotString)
    end
end)

-- Bag
hooksecurefunc("ContainerFrame_Update", function(self)
    local id = self:GetID()
    local name = self:GetName()
    local button
    for i = 1, self.size do
        button = _G[name.."Item"..i]
        SetItemLevel(button, GetContainerItemLink(id, button:GetID()), "Bag", id, button:GetID())
    end
end)

-- Bank
hooksecurefunc("BankFrameItemButton_Update", function(self)
    if (self.isBag) then return end
    SetItemLevel(self, GetContainerItemLink(self:GetParent():GetID(), self:GetID()), "Bank")
end)

-- Merchant
hooksecurefunc("MerchantFrameItem_UpdateQuality", function(self, link)
    SetItemLevel(self.ItemButton, link, "Merchant")
end)

-- Trade
hooksecurefunc("TradeFrame_UpdatePlayerItem", function(id)
    SetItemLevel(_G["TradePlayerItem"..id.."ItemButton"], GetTradePlayerItemLink(id), "Trade")
end)
hooksecurefunc("TradeFrame_UpdateTargetItem", function(id)
    SetItemLevel(_G["TradeRecipientItem"..id.."ItemButton"], GetTradeTargetItemLink(id), "Trade")
end)

-- Loot
hooksecurefunc("LootFrame_UpdateButton", function(index)
    local button = _G["LootButton"..index]
    local numLootItems = LootFrame.numLootItems
    local numLootToShow = LOOTFRAME_NUMBUTTONS
    if (numLootItems > LOOTFRAME_NUMBUTTONS) then
		numLootToShow = numLootToShow - 1
	end
    local slot = (numLootToShow * (LootFrame.page - 1)) + index
    if (button:IsShown()) then
        SetItemLevel(button, GetLootSlotLink(slot), "Loot")
    end
end)

-- GuildBank
LibEvent:attachEvent("ADDON_LOADED", function(self, addonName)
    if (addonName == "Blizzard_GuildBankUI") then
        hooksecurefunc("GuildBankFrame_Update", function()
            if (GuildBankFrame.mode == "bank") then
                local tab = GetCurrentGuildBankTab()
                local button, index, column
                for i = 1, MAX_GUILDBANK_SLOTS_PER_TAB do
                    index = mod(i, NUM_SLOTS_PER_GUILDBANK_GROUP)
                    if (index == 0) then
                        index = NUM_SLOTS_PER_GUILDBANK_GROUP
                    end
                    column = ceil((i-0.5)/NUM_SLOTS_PER_GUILDBANK_GROUP)
                    button = _G["GuildBankColumn"..column.."Button"..index]
                    SetItemLevel(button, GetGuildBankItemLink(tab, i), "GuildBank")
                end
            end
        end)
    end
end)

-- Auction
LibEvent:attachEvent("ADDON_LOADED", function(self, addonName)
    if (addonName == "Blizzard_AuctionUI") then
        hooksecurefunc("AuctionFrameBrowse_Update", function()
            local offset = FauxScrollFrame_GetOffset(BrowseScrollFrame)
            local itemButton
            for i = 1, NUM_BROWSE_TO_DISPLAY do
                itemButton = _G["BrowseButton"..i.."Item"]
                if (itemButton) then
                    SetItemLevel(itemButton, GetAuctionItemLink("list", offset+i), "Auction")
                end
            end
        end)
        hooksecurefunc("AuctionFrameBid_Update", function()
            local offset = FauxScrollFrame_GetOffset(BidScrollFrame)
            local itemButton
            for i = 1, NUM_BIDS_TO_DISPLAY do
                itemButton = _G["BidButton"..i.."Item"]
                if (itemButton) then
                    SetItemLevel(itemButton, GetAuctionItemLink("bidder", offset+i), "Auction")
                end
            end
        end)
        hooksecurefunc("AuctionFrameAuctions_Update", function()
            local offset = FauxScrollFrame_GetOffset(AuctionsScrollFrame)
            local tokenCount = C_WowTokenPublic.GetNumListedAuctionableTokens()
            local itemButton
            for i = 1, NUM_AUCTIONS_TO_DISPLAY do
                itemButton = _G["AuctionsButton"..i.."Item"]
                if (itemButton) then
                    SetItemLevel(itemButton, GetAuctionItemLink("owner", offset-tokenCount+i), "Auction")
                end
            end
        end)
    end
end)

-- ALT
if (EquipmentFlyout_DisplayButton) then
    hooksecurefunc("EquipmentFlyout_DisplayButton", function(button, paperDollItemSlot)
        local location = button.location
        if (not location) then return end
        local player, bank, bags, voidStorage, slot, bag, tab, voidSlot = EquipmentManager_UnpackLocation(location)
        if (not player and not bank and not bags and not voidStorage) then return end
        if (voidStorage) then
            SetItemLevel(button, nil, "AltEquipment")
        elseif (bags) then
            local link = GetContainerItemLink(bag, slot)
            --SetItemLevel(button, link, "AltEquipment", bag, slot)
            local ilvl = U1GetRealItemLevel(link)
            SetItemLevelString(GetItemLevelFrame(button, "AltEquipment").levelString, ilvl, nil, link, ilvl)
        else
            local link = GetInventoryItemLink("player", slot)
            --SetItemLevel(button, link, "AltEquipment")
            local ilvl = U1GetRealItemLevel(link, "player", slot)
            SetItemLevelString(GetItemLevelFrame(button, "AltEquipment").levelString, ilvl, nil, link, ilvl)
        end
    end)
end

-- ForAddons: Bagnon Combuctor LiteBag ArkInventory
LibEvent:attachEvent("PLAYER_LOGIN", function()
    -- For Bagnon
    if (Bagnon and Bagnon.Item and Bagnon.Item.Update) then
        hooksecurefunc(Bagnon.Item, "Update", function(self)
            SetItemLevel(self, self:GetItem(), "Bag", self:GetBag(), self:GetID())
        end)
    elseif (Bagnon and Bagnon.ItemSlot and Bagnon.ItemSlot.Update) then
        hooksecurefunc(Bagnon.ItemSlot, "Update", function(self)
            SetItemLevel(self, self:GetItem(), "Bag", self:GetBag(), self:GetID())
        end)
    end
    -- For Combuctor
    if (Combuctor and Combuctor.Item and Combuctor.Item.Update) then
        hooksecurefunc(Combuctor.Item, "Update", function(self)
            SetItemLevel(self, self.GetItem and self:GetItem(), "Bag", self.GetBag and self:GetBag(), self.GetID and self:GetID())
        end)
    elseif (Combuctor and Combuctor.ItemSlot and Combuctor.ItemSlot.Update) then
        hooksecurefunc(Combuctor.ItemSlot, "Update", function(self)
            SetItemLevel(self, self:GetItem(), "Bag", self:GetBag(), self:GetID())
        end)
    end
    -- For LiteBag
    if (LiteBagItemButton_UpdateItem) then
        hooksecurefunc("LiteBagItemButton_UpdateItem", function(self)
            SetItemLevel(self, GetContainerItemLink(self:GetParent():GetID(), self:GetID()), "Bag", self:GetParent():GetID(), self:GetID())
        end)
    end
    -- For ArkInventory
    if (ArkInventory and ArkInventory.Frame_Item_Update_Texture) then
        hooksecurefunc(ArkInventory, "Frame_Item_Update_Texture", function(button)
            local i = ArkInventory.Frame_Item_GetDB(button)
            if (i) then
                SetItemLevel(button, i.h, "Bag")
            end
        end)
    end
end)

-- For Addon: BaudBag
if (BaudBag and BaudBag.CreateItemButton) then
    local BaudBagCreateItemButton = BaudBag.CreateItemButton
    BaudBag.CreateItemButton = function(self, subContainer, slotIndex, buttonTemplate)
        local ItemButton = BaudBagCreateItemButton(self, subContainer, slotIndex, buttonTemplate)
        local Prototype = getmetatable(ItemButton).__index
        local UpdateContent = Prototype.UpdateContent
        Prototype.UpdateContent = function(self, useCache, slotCache)
            local link, cacheEntry = UpdateContent(self, useCache, slotCache)
            SetItemLevel(self.Frame, link)
            return link, cacheEntry
        end
        setmetatable(ItemButton, {__index=Prototype})
        return ItemButton
    end
end

-- GuildNews
LibEvent:attachEvent("ADDON_LOADED", function(self, addonName)
    if (addonName == "Blizzard_Communities" or addonName == "Blizzard_GuildUI") then
        GuildNewsItemCache = GuildNewsItemCache or {}
        local stats = {}
        hooksecurefunc(addonName == "Blizzard_Communities" and CommunitiesGuildNewsButton_SetText and "CommunitiesGuildNewsButton_SetText" or "GuildNewsButton_SetText", function(button, text_color, text, text1, text2, ...)
            if (not TinyInspectDB or 
                not TinyInspectDB.EnableItemLevel or 
                not TinyInspectDB.EnableItemLevelGuildNews) then
              return
            end
            if (text2 and type(text2) == "string") then
                local link = string.match(text2, "|H(item:%d+:.-)|h.-|h")
                if (link) then
                    local level = GuildNewsItemCache[link] or select(2, LibItemInfo:GetItemInfo(link))
                    if (level > 0) then
                        local power = 10e5
                        local gem, corrupt
                        if level > power then
                            gem = level % (power*10) / power >= 2
                            corrupt = level / (power*10) >= 2
                            level = level % power
                        else
                            local n = 0 wipe(stats) GetItemStats(link, stats)
                            for key, num in pairs(stats) do
                                if (string.find(key, "EMPTY_SOCKET_")) then
                                    gem = true
                                    break
                                end
                            end
                            corrupt = IsCorruptedItem(link)
                        end
                        GuildNewsItemCache[link] = level + (gem and 2 or 1) * power + (corrupt and 2 or 1) * power * 10
                        gem = gem and "|TInterface\\ItemSocketingFrame\\UI-EmptySocket-Prismatic:0|t" or ""
                        gem = gem .. (corrupt and "|T3004126:0|t" or "")
                        if level > 220 then
                            local r,g,b = U1GetInventoryLevelColor(level)
                            local hex = ("%.2x%.2x%.2x"):format(r*255, g*255, b*255)
                            text2 = text2:gsub("%|cff......(%|Hitem:%d+:.-%|h%[)(.-)(%]%|h)", gem .. "|cff" .. hex .. "%1"..level..":%2%3")
                        elseif level >= 192 then
                            text2 = text2:gsub("(%|Hitem:%d+:.-%|h%[)(.-)(%]%|h)", gem .. "%1"..level..":%2%3")
                        end
                        button.text:SetFormattedText(text, text1, text2, ...)
                    end
                end
            end
        end)
    end
end)

-------------------
--   PaperDoll  --
-------------------

local function SetPaperDollItemLevel(self, unit)
    if (not self) then return end
    local id = self:GetID()
    local frame = GetItemLevelFrame(self, "PaperDoll")
    if (unit and GetInventoryItemTexture(unit, id)) then
        if U1GetInventoryLevel then
            local itemLink = GetInventoryItemLink(unit, id)
            if not itemLink then SetItemLevelString(frame.levelString, "") return end
            local ilvl = U1GetRealItemLevel(itemLink, unit, id)
            SetItemLevelString(frame.levelString, ilvl, nil, itemLink, ilvl)
        else
        local count, level, _, link, quality, _, _, class, _, _, equipSlot = LibItemInfo:GetUnitItemInfo(unit, id)
        SetItemLevelString(frame.levelString, level > 0 and level or "", quality, link)
        SetItemSlotString(frame.slotString, class, equipSlot)
        --[[
        if (id == 16 or id == 17) then
            local _, mlevel, _, _, mquality = LibItemInfo:GetUnitItemInfo(unit, 16)
            local _, olevel, _, _, oquality = LibItemInfo:GetUnitItemInfo(unit, 17)
            if (mlevel > 0 and olevel > 0 and (mquality == 6 or oquality == 6)) then
                SetItemLevelString(frame.levelString, max(mlevel,olevel), mquality or oquality, link)
            end
        end
        --]]
        end
    else
        SetItemLevelString(frame.levelString, "")
        SetItemSlotString(frame.slotString)
    end
    if (unit == "player") then
        SetItemSlotString(frame.slotString)
    end
end

hooksecurefunc("PaperDollItemSlotButton_OnShow", function(self, isBag)
    SetPaperDollItemLevel(self, "player")
end)

hooksecurefunc("PaperDollItemSlotButton_OnEvent", function(self, event, id, ...)
    if (event == "PLAYER_EQUIPMENT_CHANGED" and self:GetID() == id) then
        SetPaperDollItemLevel(self, "player")
    end
end)

LibEvent:attachTrigger("UNIT_INSPECT_READY", function(self, data)
    if (InspectFrame and InspectFrame.unit and UnitGUID(InspectFrame.unit) == data.guid) then
        for _, button in ipairs({
             InspectHeadSlot,InspectNeckSlot,InspectShoulderSlot,InspectBackSlot,InspectChestSlot,InspectWristSlot,
             InspectHandsSlot,InspectWaistSlot,InspectLegsSlot,InspectFeetSlot,InspectFinger0Slot,InspectFinger1Slot,
             InspectTrinket0Slot,InspectTrinket1Slot,InspectMainHandSlot,InspectSecondaryHandSlot
             , InspectShirtSlot, InspectTabardSlot
            }) do
            SetPaperDollItemLevel(button, InspectFrame.unit)
        end
    end
end)

LibEvent:attachEvent("ADDON_LOADED", function(self, addonName)
    if (addonName == "Blizzard_InspectUI") then
        hooksecurefunc(InspectFrame, "Hide", function()
            for _, button in ipairs({
                 InspectHeadSlot,InspectNeckSlot,InspectShoulderSlot,InspectBackSlot,InspectChestSlot,InspectWristSlot,
                 InspectHandsSlot,InspectWaistSlot,InspectLegsSlot,InspectFeetSlot,InspectFinger0Slot,InspectFinger1Slot,
                 InspectTrinket0Slot,InspectTrinket1Slot,InspectMainHandSlot,InspectSecondaryHandSlot
                 , InspectShirtSlot, InspectTabardSlot
                }) do
                SetPaperDollItemLevel(button)
            end
        end)
    end
end)

----------------------
--  Chat ItemLevel  --
----------------------

local stats = {}
local ARMOR_TYPES = {} --{["板甲"]=true, ...}
for i=1, 4 do ARMOR_TYPES[GetItemSubClassInfo(4,i)] = true end
local typeTexts = { INVTYPE_HEAD = "头", INVTYPE_SHOULDER = "肩", INVTYPE_CHEST = "胸", INVTYPE_WAIST = "腰", INVTYPE_LEGS = "腿", INVTYPE_HAND = "手", INVTYPE_FEET = "鞋", INVTYPE_WRIST = "腕", }
local Caches = {}
_G.TI_REPLACE_CACHE = Caches

local function ChatItemLevel(Hyperlink)
    if (Caches[Hyperlink]) then
        return Caches[Hyperlink]
    end
    local Origin = Hyperlink; local yes = true --level added to link
    local link = string.match(Hyperlink, "|H(.-)|h")
    local count, level, name, _, quality, _, _, class, subclass, _, equipSlot = LibItemInfo:GetItemInfo(link)
    --local name, _, quality, _, _, class, subclass, _, equipSlot = GetItemInfo(link)
    --local level = GetDetailedItemLevelInfo(link)
    if (tonumber(level) and tonumber(level) > 0) then
        if false and (equipSlot == "INVTYPE_CLOAK" or equipSlot == "INVTYPE_TRINKET" or equipSlot == "INVTYPE_FINGER" or equipSlot == "INVTYPE_NECK") then
            level = format("%s(%s)", level, _G[equipSlot] or equipSlot)
        elseif (equipSlot and string.find(equipSlot, "INVTYPE_")) then
            level = format("%s%s", level, (ARMOR_TYPES[subclass] and subclass or "")..(typeTexts[equipSlot] or _G[equipSlot] or equipSlot))
        elseif (class == ARMOR) then
            level = format("%s%s", level, class) --level = format("%s(%s-%s)", level, subclass or "", class)
        --elseif (subclass and string.find(subclass, RELICSLOT)) then
        --    level = format("%s(%s)", level, RELICSLOT)
        else
			level = nil
            yes = false
        end
        if (level and yes) then
			local n = 0 wipe(stats) GetItemStats(link, stats)
	        for key, num in pairs(stats) do
	            if (string.find(key, "EMPTY_SOCKET_")) then
	                n = n + num
	            end
	        end
	        local gem = string.rep("|TInterface\\ItemSocketingFrame\\UI-EmptySocket-Prismatic:0|t", n)
            local corrupt = ""
            if IsCorruptedItem(link) then
                corrupt = "|T3004126:0|t"
                if U1GetCorruptionInfo then
                    local name, _, level = U1GetCorruptionInfo(link)
                    corrupt = corrupt .. "|cff946cd0" .. (level and (name .. level) or "") .. "|r"
                end
            else
                corrupt = IsCorruptedItem(link) and "|T3004126:0|t" or ""
            end
	        if (quality == 6 and class == WEAPON) then gem = "" end
            Hyperlink = Hyperlink:gsub("|h%[(.-)%]|h", "|h["..level..":"..name.."]|h")..gem..corrupt.." "
        end
        Caches[Origin] = Hyperlink
    elseif (subclass and subclass == MOUNTS) then
        --Hyperlink = Hyperlink:gsub("|h%[(.-)%]|h", "|h[("..subclass..")%1]|h")
        --Caches[Hyperlink] = Hyperlink
    elseif (count == 0) then
        --Caches[Hyperlink] = Hyperlink
    end
    return Hyperlink
end

local function filter(self, event, msg, ...)
    if (TinyInspectDB and TinyInspectDB.EnableItemLevelChat) then
        msg = msg:gsub("(|Hitem:%d+:.-|h.-|h)", ChatItemLevel)
    end
    return false, msg, ...
end

ChatFrame_AddMessageEventFilter("CHAT_MSG_CHANNEL", filter)
ChatFrame_AddMessageEventFilter("CHAT_MSG_SAY", filter)
ChatFrame_AddMessageEventFilter("CHAT_MSG_YELL", filter)
ChatFrame_AddMessageEventFilter("CHAT_MSG_WHISPER", filter)
ChatFrame_AddMessageEventFilter("CHAT_MSG_BN_WHISPER", filter)
ChatFrame_AddMessageEventFilter("CHAT_MSG_WHISPER_INFORM", filter)
ChatFrame_AddMessageEventFilter("CHAT_MSG_RAID", filter)
ChatFrame_AddMessageEventFilter("CHAT_MSG_RAID_LEADER", filter)
ChatFrame_AddMessageEventFilter("CHAT_MSG_PARTY", filter)
ChatFrame_AddMessageEventFilter("CHAT_MSG_PARTY_LEADER", filter)
ChatFrame_AddMessageEventFilter("CHAT_MSG_GUILD", filter)
ChatFrame_AddMessageEventFilter("CHAT_MSG_BATTLEGROUND", filter)
ChatFrame_AddMessageEventFilter("CHAT_MSG_LOOT", filter)

-- 初次拾取钥石的信息 "\124cffa335ee\124Hitem:158923::::::::120:65:4063232:::248:9:9:11:2:::\124h[史诗钥石]\124h\124r",
local function KeystoneLevel(Hyperlink)
    local itemId, map, level = string.match(Hyperlink, "|Hitem:(%d+)::::::::%d*:%d*:%d*:%d*:%d*:(%d+):(%d+):.-|h(.-)|h")
    if itemId == "158923" then
        local name = C_ChallengeMode.GetMapUIInfo(map)
        if name then Hyperlink = Hyperlink:gsub("|h%[(.-)%]|h", "|h["..format(CHALLENGE_MODE_KEYSTONE_HYPERLINK, name, level).."]|h") end
    end
    return Hyperlink
end

local filterLootKeyStone = function(self, event, msg, ...)
    msg = msg:gsub("(\124Hitem:(%d+)::::::::%d*:%d*:%d*:%d*:%d*:%d+:%d+:.-|h.-|h)", KeystoneLevel)
    return false, msg, ...
end
ChatFrame_AddMessageEventFilter("CHAT_MSG_LOOT", filterLootKeyStone)

-- 位置設置
LibEvent:attachTrigger("ITEMLEVEL_FRAME_SHOWN", function(self, frame, parent, category)
    if (TinyInspectDB and not TinyInspectDB["EnableItemLevel"..category]) then
        return frame:Hide()
    end
    if (TinyInspectDB and TinyInspectDB.PaperDollItemLevelOutsideString) then
        return
    end
    local anchorPoint = TinyInspectDB and TinyInspectDB.ItemLevelAnchorPoint
    if (frame.anchorPoint ~= anchorPoint) then
        frame.anchorPoint = anchorPoint
        frame.levelString:ClearAllPoints()
        frame.levelString:SetPoint(anchorPoint or "TOP")
        if anchorPoint == "TOPLEFT" then frame.levelString:SetPoint("TOPLEFT", 1, -1) end
    end
end)

-- OutsideString For PaperDoll ItemLevel
LibEvent:attachTrigger("ITEMLEVEL_FRAME_CREATED", function(self, frame, parent)
    if (TinyInspectDB and TinyInspectDB.PaperDollItemLevelOutsideString) then
        local name = parent:GetName()
        if (name and string.match(name, "^[IC].+Slot$")) then
            local id = parent:GetID()
            frame:ClearAllPoints()
            frame.levelString:ClearAllPoints()
            if (id <= 5 or id == 9 or id == 15 or id == 19) then
                frame:SetPoint("LEFT", parent, "RIGHT", 7, -1)
                frame.levelString:SetPoint("TOPLEFT")
                frame.levelString:SetJustifyH("LEFT")
            elseif (id == 17) then
                frame:SetPoint("LEFT", parent, "RIGHT", 5, 1)
                frame.levelString:SetPoint("TOPLEFT")
                frame.levelString:SetJustifyH("LEFT")
            elseif (id == 16) then
                frame:SetPoint("RIGHT", parent, "LEFT", -5, 1)
                frame.levelString:SetPoint("TOPRIGHT")
                frame.levelString:SetJustifyH("RIGHT")
            else
                frame:SetPoint("RIGHT", parent, "LEFT", -7, -1)
                frame.levelString:SetPoint("TOPRIGHT")
                frame.levelString:SetJustifyH("RIGHT")
            end
        end
    end
end)
